Object Flag Table
CodeMeaningComments
AGLOW Object seen as (glowing). Visible in dark. Facilitates ENCHANT OBJECT.
BHUM Object is seen as (humming).
CDARK (has no effect)
DLOCK (has no effect)
EEVIL Hinders REMOVE CURSE and REMOVE ALIGN spells.
FINVIS Is invisible.
GMAGIC Hinders ENCHANT ARMOR and ENCHANT WEAPON spells.
HNODROP Prevents dropping, donating, junking, selling, auctioning, etc. and TELEPORT OBJECT spell.
IBLESS Prevents poisoning. Hinders damage by acid, cold, fire or shock. Hinders CURSE and REMOVE ALIGN. Aids ENCHANT ARMOR and WEAPON.
JANTI_GOOD Cannot be worn/wielded by characters of the specified alignment. Remember not to try to equip mobs with equipment of the wrong anti-alignment! Mobs will drop align-forbidden equipment when they reset.
KANTI_EVIL
LANTI_NEUTRAL
MNOREMOVE Prevents removing and being disarmed.
NINVENTORY Automatically set on items equipped to shopkeepers in #RESET. Affected object stays with victim of DISARM, disappears if owner killed. Prevents STEAL. Do not code this!
ONOPURGE Protects items from fire, ice and shock effects. Prevents object being removed by Imm command PURGE.
PROT_DEATH Causes objects to decay soon after being taken from a corpse. Floaters disappear immediately.
QVIS_DEATH Item stays invisible until owner dies.
RNOSAC (has no effect - but see 'NO_SAC' in the Wear Flags table, below!)
SNONMETAL Prevents effect of HEAT METAL spell.
TNOLOCATE Prevents LOCATE OBJECT spell.
UMELT_DROP Causes object to disappear if dropped. Example: Sub issue equipment.
VHAD_TIMER Program internal use for Pit and shopkeeper sold items. Do not use!
WSELL_EXTRACT Ensures that items are sold for full purchase value. Used for valuable shop-sold items like gems.
XHIDDEN Item can not be seen until revealed by SEARCH. Searchable with OWHERE HIDDEN Imm command. DETECT HIDDEN spell does NOT help with finding *objects* affected by HIDDEN!
YBURN_PROOF Prevents effects of acid, fire, cold, poison and shock as well as POISON, ENVENOM and HEAT METAL.
ZNOUNCURSE Prevents REMOVE CURSE spell.
aQUESTSELL Makes the item a Quest Item, i.e. it is sold and bought only for Quest Points. (unique to DizzyMUD) This item may only be introduced into the game by resetting it on a Quest Shop Keeper!

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  This page was last updated May 15, 2001